﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Engine.Physics
{
    public interface IPhysicEntity
    {
         Vector3 Acceleration { get; set; }
         Vector3 Velocity { get; set; }
         Vector3 Position { get; set; }
         Matrix Rotation { get; set; }
         float Mass { get; set; }
         float Drag { get; set; }
    }
}
